ipytone.CrossFade#
- class ipytone.CrossFade(**kwargs: Any)#
Bases:
AudioNodeAn audio node that provides equal power fading between two a/b inputs.
- __init__(fade=0.5, **kwargs)#
Public constructor
Methods
chain(*nodes)Connect the output of this audio node to the other audio nodes in series.
connect(destination[, output_number, ...])Connect the output of this audio node to the input of another node.
disconnect(destination[, output_number, ...])Disconnect the ouput of this audio node from a connected node.
dispose()Dispose and disconnect this audio node (as well as its input/output).
fan(*destinations)Connect the output of this audio node to the
destinationsaudio nodes in parallel.Convenience method to directly connect the output of this audio node to the main output (speakers) node.
Attributes
The input which is at full level when fade = 0.
The input which is at full level when fade = 1.
channel_countAn int trait.
channel_count_modeAn enum whose value must be in a given sequence.
channel_interpretationAn enum whose value must be in a given sequence.
Returns True if the node was disposed (i.e., disconnected and web audio node freed for garbage collection).
A signal node which value sets the mix between the two a/b inputs.
Returns the input node, or None if this node is a source.
logA trait whose value must be an instance of a specified class.
nameA trait for unicode strings.
Returns the number of input slots for the input node (0 for source nodes).
Returns the number of output slots for the output node (0 for sink nodes).
Returns the output node, or None if this node is a sink.
- chain(*nodes)#
Connect the output of this audio node to the other audio nodes in series.
- connect(destination, output_number=0, input_number=0)#
Connect the output of this audio node to the input of another node.
- disconnect(destination, output_number=0, input_number=0)#
Disconnect the ouput of this audio node from a connected node.
- dispose()#
Dispose and disconnect this audio node (as well as its input/output).
- property disposed#
Returns True if the node was disposed (i.e., disconnected and web audio node freed for garbage collection).
- property fade: Signal#
A signal node which value sets the mix between the two a/b inputs.
A fade value of 0 will output 100% of input a and a fade value of 1 will output 100% of input b.
- fan(*destinations)#
Connect the output of this audio node to the
destinationsaudio nodes in parallel.
- property input#
Returns the input node, or None if this node is a source.
- property number_of_inputs#
Returns the number of input slots for the input node (0 for source nodes).
- property number_of_outputs#
Returns the number of output slots for the output node (0 for sink nodes).
- property output#
Returns the output node, or None if this node is a sink.
- to_destination()#
Convenience method to directly connect the output of this audio node to the main output (speakers) node.