ipytone.Player#
- class ipytone.Player(**kwargs: Any)#
Bases:
SourceAudio file or buffer player with start, loop, and stop functions.
- Parameters:
url_or_buffer (str or
AudioBuffer) – Audio file (URL) to load or an audio buffer instance.**kwargs – Other options.
- __init__(url_or_buffer, **kwargs)#
Public constructor
Methods
chain(*nodes)Connect the output of this audio node to the other audio nodes in series.
connect(destination[, output_number, ...])Connect the output of this audio node to the input of another node.
disconnect(destination[, output_number, ...])Disconnect the ouput of this audio node from a connected node.
dispose()Dispose and disconnect this audio node (as well as its input/output).
fan(*destinations)Connect the output of this audio node to the
destinationsaudio nodes in parallel.schedule_dlink(target[, update_interval, ...])Link a source attribute of this ipytone widget with a target widget attribute.
schedule_jsdlink(target[, update_interval, ...])Link a source attribute of this ipytone widget with a target widget attribute.
schedule_observe(handler[, update_interval, ...])Setup a handler to be called at regular intervals with the updated time / value of this ipytone widget.
schedule_unobserve(handler)Cancel the scheduled updates of the time / value trait associated with the given handler.
set_loop_points(loop_start, loop_end)Set the loop start and end.
start([time, offset, duration])Start the audio source.
stop([time])Stop the audio source.
sync()Sync the source to the transport.
Convenience method to directly connect the output of this audio node to the main output (speakers) node.
unsync()Unsync the source to the transport.
Attributes
Play as soon as the audio buffer is loaded
The audio buffer
channel_countAn int trait.
channel_count_modeAn enum whose value must be in a given sequence.
channel_interpretationAn enum whose value must be in a given sequence.
Returns True if the node was disposed (i.e., disconnected and web audio node freed for garbage collection).
Fade in time
Fade out time
Returns the input node, or None if this node is a source.
Returns True if the audio buffer is loaded.
logA trait whose value must be an instance of a specified class.
Play the audio buffer in loop
Loop end position (in seconds)
Loop start position (in seconds)
Mute source
nameA trait for unicode strings.
Returns the number of input slots for the input node (0 for source nodes).
Returns the number of output slots for the output node (0 for sink nodes).
Returns the output node, or None if this node is a sink.
Playback speed (normal speed is 1)
True if the buffer is reversed
The volume parameter.
- autostart#
Play as soon as the audio buffer is loaded
- buffer#
The audio buffer
- chain(*nodes)#
Connect the output of this audio node to the other audio nodes in series.
- connect(destination, output_number=0, input_number=0)#
Connect the output of this audio node to the input of another node.
- disconnect(destination, output_number=0, input_number=0)#
Disconnect the ouput of this audio node from a connected node.
- dispose()#
Dispose and disconnect this audio node (as well as its input/output).
- property disposed#
Returns True if the node was disposed (i.e., disconnected and web audio node freed for garbage collection).
- fade_in#
Fade in time
- fade_out#
Fade out time
- fan(*destinations)#
Connect the output of this audio node to the
destinationsaudio nodes in parallel.
- property input#
Returns the input node, or None if this node is a source.
- property loaded#
Returns True if the audio buffer is loaded.
- loop#
Play the audio buffer in loop
- loop_end#
Loop end position (in seconds)
- loop_start#
Loop start position (in seconds)
- mute#
Mute source
- property number_of_inputs#
Returns the number of input slots for the input node (0 for source nodes).
- property number_of_outputs#
Returns the number of output slots for the output node (0 for sink nodes).
- property output#
Returns the output node, or None if this node is a sink.
- playback_rate#
Playback speed (normal speed is 1)
- reverse#
True if the buffer is reversed
- schedule_dlink(target, update_interval=1, transport=False, name=None)#
Link a source attribute of this ipytone widget with a target widget attribute.
As the source attribute may have a continuously updated value (e.g., the gain of an audio signal, the current value of a parameter, etc.), The target widget attribute is synchronized at a given, finite resolution.
- Parameters:
target ((object, str) tuple) – The target widget attribute to link, given as a
(widget, attr_name)tuple.update_interval (float or string, optional) – The interval at which the target attribute is updated in the front-end, in seconds (default: 0.04). If
transport=True, any interval accepted byschedule_repeat()is also valid here.transport (bool, optional) – if True, the target attribute is synced along the
ipytone.Transporttimeline, i.e., no update happens until the transport starts and updates stop when the transport stops. If False (default), the target attribute update is done with respect to the active audio context.name (str, optional) – The name of the (source) Tone.js attribute to link. See
schedule_observefor more details and for a list of available names.
- Returns:
link – A link object that can be used to unlink the widget attributes (using the
.unlink()method).- Return type:
ToneDirectionalLink
- schedule_jsdlink(target, update_interval=0.08, transport=False, name=None)#
Link a source attribute of this ipytone widget with a target widget attribute.
The link is created in the front-end and does not rely on a roundtrip to the backend.
As the source attribute may have a continuously updated value (e.g., the gain of an audio signal, the current value of a parameter, etc.), The target widget attribute is synchronized at a given, finite resolution.
- Parameters:
target ((object, str) tuple) – The target widget attribute to link, given as a
(widget, attr_name)tuple.update_interval (float or string, optional) – The interval at which the target attribute is updated in the front-end, in seconds (default: 0.04). If
transport=True, any interval accepted byschedule_repeat()is also valid here.transport (bool, optional) – if True, the target attribute is synced along the
ipytone.Transporttimeline, i.e., no update happens until the transport starts and updates stop when the transport stops. If False (default), the target attribute update is done with respect to the active audio context.name (str, optional) – The name of the (source) Tone.js attribute to link. See
schedule_observefor more details and for a list of available names.
- Returns:
link – A link object that can be used to unlink the widget attributes (using the
.unlink()method).- Return type:
ToneDirectionalLink
- schedule_observe(handler, update_interval=1, transport=False, name=None, observe_time=False)#
Setup a handler to be called at regular intervals with the updated time / value of this ipytone widget.
- Parameters:
handler (callable) – A callable that is called when the trait value is updated at regular intervals. The signature of the callable is similar to the signature expected by
ipywidgets.Widget.observe(). Note that the handler will only apply to the trait given by thenameargument here.update_interval (float or string, optional) – The interval at which the trait is updated in the front-end, in seconds (default: 1). If
transport=True, any interval accepted byschedule_repeat()is also valid here.transport (bool, optional) – if True, the trait update is scheduled along the
ipytone.Transporttimeline, i.e., the handler is not called until the transport starts and will stop being called when the transport stops. If False (default), the trait update is done with respect to the active audio context.name (str, optional) –
The name of the Tone.js attribute to observe. Note that it doesn’t necessarily correspond to a trait of this ipytone widget. Instead, it may accept one of the following names (depending the observed ipytone widget, only a few may be supported):
”time”: the current time (either transport time or audio context time).
”value”: the current value of the Tone.js corresponding instance.
”state”: current playback state
”progress”: current progress (of an event or transport loop)
”position”: current transport position in Bars:Beats:Sixteenths
”ticks”: current transport tick position
”seconds”: current transport time in seconds
The default name also depends on the observed ipytone widget.
observe_time (bool, optional) – If True, both the (current audio context or transport) time and trait value are passed to the handler as a
(time, trait_value)tuple when the trait value is updated (default: False).
- schedule_unobserve(handler)#
Cancel the scheduled updates of the time / value trait associated with the given handler.
- set_loop_points(loop_start, loop_end)#
Set the loop start and end. Will only loop if loop is set to true.
- start(time=None, offset=None, duration=None)#
Start the audio source.
If it’s already started, this will stop and restart the source.
- stop(time=None)#
Stop the audio source.
- sync()#
Sync the source to the transport.
All subsequent calls to start and stop are synced to the transport time instead of the audio context time.
- to_destination()#
Convenience method to directly connect the output of this audio node to the main output (speakers) node.
- unsync()#
Unsync the source to the transport.