ipytone.FMSynth#
- class ipytone.FMSynth(**kwargs: Any)#
Bases:
ModulationSynthA synth for FM synthesis that is built with two
Synthinstances, where one synth modulates the frequency of the second.- __init__(modulation_index=10, **kwargs)#
Public constructor
Methods
chain(*nodes)Connect the output of this audio node to the other audio nodes in series.
connect(destination[, output_number, ...])Connect the output of this audio node to the input of another node.
disconnect(destination[, output_number, ...])Disconnect the ouput of this audio node from a connected node.
dispose()Dispose and disconnect this audio node (as well as its input/output).
fan(*destinations)Connect the output of this audio node to the
destinationsaudio nodes in parallel.Convenience method to directly connect the output of this audio node to the main output (speakers) node.
trigger_attack(note[, time, velocity])Trigger the attack portion of the note.
trigger_attack_release(note, duration[, ...])Play a note of a given duration.
trigger_note(note[, time])Trigger a note.
trigger_release([time])Trigger the release of the active note.
Attributes
channel_countAn int trait.
channel_count_modeAn enum whose value must be in a given sequence.
channel_interpretationAn enum whose value must be in a given sequence.
detuneReturns True if the node was disposed (i.e., disconnected and web audio node freed for garbage collection).
frequencyRatio between the two voices.
Returns the input node, or None if this node is a source.
logA trait whose value must be an instance of a specified class.
Roughly corresponds to the depth or amount of the modulation.
nameA trait for unicode strings.
Returns the number of input slots for the input node (0 for source nodes).
Returns the number of output slots for the output node (0 for sink nodes).
Returns the output node, or None if this node is a sink.
glide time between notes
The instrument volume parameter.
- chain(*nodes)#
Connect the output of this audio node to the other audio nodes in series.
- connect(destination, output_number=0, input_number=0)#
Connect the output of this audio node to the input of another node.
- disconnect(destination, output_number=0, input_number=0)#
Disconnect the ouput of this audio node from a connected node.
- dispose()#
Dispose and disconnect this audio node (as well as its input/output).
- property disposed#
Returns True if the node was disposed (i.e., disconnected and web audio node freed for garbage collection).
- fan(*destinations)#
Connect the output of this audio node to the
destinationsaudio nodes in parallel.
- property harmonicity: Multiply#
Ratio between the two voices.
A harmonicity of 1 is no change. Harmonicity = 2 means a change of an octave.
- property input#
Returns the input node, or None if this node is a source.
- property modulation_index: Multiply#
Roughly corresponds to the depth or amount of the modulation.
Ratio of the frequency of the modulating signal (mf) to the amplitude of the modulating signal (ma) – as in ma/mf.
- property number_of_inputs#
Returns the number of input slots for the input node (0 for source nodes).
- property number_of_outputs#
Returns the number of output slots for the output node (0 for sink nodes).
- property output#
Returns the output node, or None if this node is a sink.
- portamento#
glide time between notes
- to_destination()#
Convenience method to directly connect the output of this audio node to the main output (speakers) node.
- trigger_attack(note, time=None, velocity=1)#
Trigger the attack portion of the note.
- trigger_attack_release(note, duration, time=None, velocity=1)#
Play a note of a given duration.
- Parameters:
note (float or str or list) – The frequency or note to play. Also accepts a list of notes to play one after another.
duration (float or str or list) – The duration(s) of (each of) the note to play.
time (float or str, optional) – The time at which the note attack is triggered (default: now).
velocity (float, optional) – The velocity of the note (any value between 0 and 1).
- trigger_note(note, time=None)#
Trigger a note.
- Parameters:
note (
Note) – The note object to play. Depending on itstrigger_typeattribute, this method dispatches either totrigger_attack,trigger_releaseortrigger_attack_relaseusing the the other attribute values.time (float or str, optional) – The time at which the note attack or release is triggered (default: now). This overrides the
timeattribute of thenoteobject.
- trigger_release(time=None)#
Trigger the release of the active note.